Huey, Dewey & Louie
..er I mean, The Fallen Protectors!
You've all seen this fight before, on Normal, Flexible or Raid Finder difficulty. On Heroic it's pretty much the same principle but there's even more pressure on you to finish each stage on time and kill off the three bosses together to prevent Bond of the Golden Lotus from finishing. Other than the Bond of the Golden Lotus you must also care for the 10 min enrage timer. The protectors have a total of 740 million HP and have a full loot table of 24 different pieces of epic loot!
If you're already sure of the non-heroic part of this fight, just scroll down until you see "Moving on to the real heroic fight".
The same kill order as earlier difficulties still apply. Rook first, He after, Sun after that. Obviously not kill off, let's say, Rook and then start DPSing on the other but you bring them to different HP thresholds respectively.
First you bring down Rook to 66%, then He to 66% and then after that Sun to 66%. Same order, repeat.
Rook to 33% → He to 33% → Sun 33%. After this you should finish them off within 15 seconds of each other. So it's a good idea to bring them, all three of them, down to a low shared hp percentage, say 5 to 10%.
Pushing the Fallen Protectors to these thresholds will activate their Desperate Measures (not as desperate as Paris Hilton trying on the music career, but still pretty desperate)
The Desperate Measures of each protector varies from the others:
Rook's desperate measures summons three different adds (which should be killed):
- Embodied Misery, which casts Defiled Ground on it's current target. The spell creates a big-no-no zone, which means you must keep moving this add.
- Embodied Gloom, which casts Corruption Shock. The spell does big, big nature damage all over the place. It can and MUST be interrupted.
- Embodied Sorrow, which casts Inferno Strike. Inferno strike does massive damage, but is spread over other players in an area around it's target. So you MUST stack up.
The recommended kill order of these is Embodied Sorrow → Embodied Gloom and lastly Embodied Misery. The reason is to take pressure of heals for dealing with Inferno Strike. You could switch Sorrow for Gloom if you're having a hard time keeping your raid's interrupts up. The phase ends when all adds are down. BUT THIS DOESN'T MATTER IN HEROIC. Ain't that shit fucked up, yo. Yes, in fact these adds SHARE health in heroic mode. So just DPS like cray-cray to get this phase over with as soon as possible.
He's desperate measure summons an add, Embodied Anguish meanwhile He disappears momentarily. Embodied Anguish casts a spell, Mark of Anguish, on a random target which deals massive damage as well as rooting the target in place. The debuff can be turned over to another player using the extra action button. The idea is to cast it to a player, maybe a tank or whatever, that can soak the damage while the team kills of the add - thus removing the debuff and ending He's desperate measure.
Sun's desperate measures creates two different adds: Embodied Despair and Embodied Desperation. These must die to end the phase. Additionally, the whole raid takes periodic damage from Dark Meditation, taking reduced damage in the centerpiece of the fight where Sun summons a spherical, protective barrier. There also spawns random minor adds at random players.The idea here is to stack in the protective barrier, have ranged kill off the Embodied Despair and Embodied Desperation to end the phase. Melee DPS can AoE the spawned adds. Easy.
But wait, there's more to it! You didn't think you could get away with it this easy, eh? The three protectors also have their own abilities which must be dealt with constantly.
- Vengeful Strikes - stuns his current target (the tank) and shortly after does AoE damage infront of him.
- Corrupted Brew - tosses a keg at a random target, deals AoE damage in 5 yards radius and also slows targets hit. It can be avoided by simple avoiding it. You see it coming? Don't stand still.
- Clash - Rook charges a random raid target, making the target meet him half-way. When he reached his target he starts channeling Corruption Kick, which deals damage and knock backs players around him. Stay the hell away from him during this.
- Garrote - He targets a random target, applies Garrote which is a undispellabe DoT with unlimited duration. It will be cleansed once He uses his Desperate Measures.
- Gouge - stuns the current target IF the target is facing him and then changes target to a random raid member. The key is for the tank to turn his back when he starts casting this.
- Sha Sear - Sun constantly channels this Mind Flay rip-off on a random player. It can be interrupted, but to no point. It will only re-cast on a new target.
- Shadow Word: Bane - is a standard, magic, DoT that Sun applies to random targets. It can be dispelled - and it should. Because each time it ticks it will copy itself to a new target, spreading like cancer. In fact, it probably is the Warcraft notion of cancer. The DoT will be removed aswell
- Calamity - is a spell Sun occasionally casts which does 30% of it's affected targets HP in damage to the whole raid. It also removes Shadow Word: Bane.
- Moving on to the real heroic fight...
Now so far, it has only been normal mechanics. And in fact, the only thing that really differs in Heroic mode is the Protectors' abilities. Yes, it is that easy. Everything always is. Unless it's hard.
- Corrupted Brew travel time decreases each time it is cast
- Rook adds (the once spawned by desperate measures) have a shared health pool.
- Calamity damage increases from 30% of health to +10% each time it is cast.
Corrupted Brew and Calamity travel time respective damage will be reset once the respective Protector enters their Desperate Measure stance.
These differences forces the raid to trigger Desperate Measures even faster to avoid taking so much damage that possibly couldn't be healed.
In summary (for the lazy one):
- Bloodlust at beginning of fight.
- DPS Rook to 66%. Adds spawn, kill them off. They share health. Stack on Inferno Strike. Interrupt Corruption Shock.
- DPS He to 66%. Focus and kill the Embodied Anguish, pass the Mark of Anguish (if you must!).
- DPS Sun to 66%. Stack up in the protective barrier. Ranged DPS kill the adds outside, specificly the Embodied Despair and the Embodied Desperation.
- Repeat Step 1.
- Repeat Step 2
- Repeat Step 3.
- They should all now be at 33%. Rotate/spread damage at them to bring them down to 5-15% and then finish them off within 15 seconds of the first one reaching 1 HP.
- DISPEL Shadow Word: Bane
- Stack up for Inferno Strikes on Rook's desperate measures.
- Care for Calamity damage. Be prepare with some pop's yo.
- Care for Garrote damage, it does quite a lot over time. So keep a constant eye of those affected by it
- Clash can also do some heavy damage to the raid if a lot gets caught up in it.
- Assign each of the two tanks to He and Rook.
- Turn your back on Gouge
- It would be preferred if the tank tanking He would soak the Mark of Anguish, as the other tank is busy tanking Rook at the moment.
- Win game.
- Watch out for He's poisons, did I forget to mention these?
- Noxious Poison causes his attacks to leave poison pools on the ground, so what to do? What to do.. You move him around, duh!
- Instant Poison causes He's attack to deal additional nature damage to it's target. Got minor defensive cooldowns? Maybe some damage reduction abilities? It would be wise to use them now, against this.
- Tank Rook.
- Tank Rook.
- Uh.. Tank Rook.
- Take aggro of, and move the Embodied Misery add around during Rook's desperate measure.
Done & Done!
Do NOT forget to loot the boss. This is probably not the hardest part of this boss, but is without a doubt the most important.
One final piece of advice though, do NOT let their appearance fool you.
They are just as lethal as real pandas.